#include "DXUT.h"
#include "RandomMwcDataBufferDX11.h"

RandomMwcDataBufferDX11::RandomMwcDataBufferDX11() : m_pCS( NULL ), m_pUAV( NULL )
{
}

RandomMwcDataBufferDX11::~RandomMwcDataBufferDX11()
{
}

HRESULT RandomMwcDataBufferDX11::OnCreateDevice( ID3D11Device* pd3dDevice )
{
	HRESULT hr = S_OK;

	// compile compute shaders
	V_RETURN( CompileShaders( pd3dDevice ) );

	return hr;
}
